a city-building strategy card game…

Rise to Power

Rise to Power is set in a futuristic world, one that has discovered and abundant source of energy, dubbed PRISM.

PRISM has accelerated society’s technological progress and fed a boom in power needs. PRISM is abundant and radically different to conventional power sources. Cities are converting their power grids to make use of the PRISM, and demand is high.

As the CEO of a power company, your job is to increase your company’s influence by supplying power to districts and, ultimately, control of the city’s power needs.

Contents

Rise to Power contains:

1

Rulebook

Gorgeous full-color rulebook

72

PRISM Power Cards

PRISM is the new power type that fuels the construction of city districts.

54

Contract/District Cards

Each turn players acquire two contracts, if able. The spend PRISM on contracts to flip them over to the district side.

6

Power Plant Cards

Players build their cities around a central power plant.

6

Player Mats

Each player gets a mat to track various attributes (hand size, cards drawn and powerable districts).

18

Attribute Markers

These are used to track attributes on the player mats.

4

Agenda Cards

Agendas provide bonus points for players that can complete them.

6

CEO Cards

Players can choose to play with CEO’s. The six different CEO’s give players

6

Power Pylon Cards

Players may choose to play with Power Pylon cards which can store PRISM.

Description

At its core, Rise to Power is a city-building strategy card game. Players take turns extracting PRISM and use it to fulfill contract offered by the government.

Throughout the game, players will draw PRISM cards and use these to pay the PRISM cost needed to power or upgrade a district. Players are rewarded for paying the exact amount, with no wastage, portraying the need for efficiency and promoting careful planning.

Dice Tower Review of Rise to Power

See what Tom Vasel thinks of Rise to Power.

JR Honeycutt Review on Edo

JR Honecutt does a guest review of Rise to Power.

Designers

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Rule and Make is Alistair Kearney and Allen Chang

Rule & Make is Allen Chang and Alistair Kearney. We are two guys from Queensland, Australia who love tabletop games; the art of organisation and crafting beautiful things (digitally and physically). We love them all equally.

Allen spent his formative years training to be the best baseball ever, only to discover one day, that being an inanimate object kind of stinks.

Alistair is a counter-intelligence double-agent who triple-crossed his left side and is now working for the right side. Left foot green was the last straw, and he has given up on such confusing party games indefinitely.

Allen and Alistair co-founded an open source software project, called Symphony CMS, which to this day boasts over 11,000 members (spammers inclusive). Symphony has been around for over a decade and is currently used by many high-profile organisations around the world. Despite its success as an open source platform, it hadn’t brought the duo fame and riches; which Allen and Alistair don’t really care for. So really, it’s all good.

From software to hardware, Allen and Alistair are now trying their hand at making physical things with their digits rather than using their digits to make things digitally.

See more information about Rule and Make.

Players, Ages  & Time

Rise to Power can be played with 2-6, ages 12+ in about 30 minutes.

  • 2-6 players

  • ages 12+

  • 30 minutes

Rise to Power News

Kill the Overlord is Back!

| Kill the Overlord | No Comments
Our fan favorite game Kill the Overlord is back in stock! Everything on the inside is the same, but we've changed the box to highlight more of that awesome character art!

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