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The grand pharaoh Khufu admired the pyramid from across the sands. The stones reflected the full moon as if the pyramid were its own light source. “Your work exceeds my expectations, brother,” he said.

 

At the table, the vizier Ankhaf rolled up the papyrus containing the plans. It was good to hear such praise of his life’s work. He stood, bowed and said, “I am humbled that you think so, your majesty.”

One Card Wonder is a game of gathering resources and building one of the great wonders of the ancient world! Build support structures to build your wonder more efficiently. But be careful, time spent building support is time not building your wonder!

 

Be the first to complete your wonder to gain the respect of the world!

Contents

One Card Wonder contains:

16

Wonder Cards

Each gorgeously illustrated by Guillaume Tavernier.

8

Leader Tiles

Leaders provide game-changing advantages, or hinder opponents.

1

General Supply Board

Resources are originally drawn blindly from a bag. Some are placed here, where they can be accessed by all players.

10

Player Boards/Support Buildings

Each player mat contains a space to store resources and four unique buildings. Players can decide which buildings to construct to help speed building their wonder.

 

60

Resource Cubes and Draw Bag

12 cubes in each of five resource colors. Resources are drawn blindly from a bag as part of a Production action.

 

72

Stage Completion Markers

White cubes to mark completion of each wonder stage.

16

Coin Tokens

Coins are generic resources. Among the many ways to obtain coins, players can trade in pairs of other resources.

24

Obelisks

Obelisks are used to mark completed support buildings. There are four obelisks in each of six player colors.

1

Rulebook

Instructions for playing One Card Wonder.

Description

In One Card Wonder, players begin the game with a card containing one of the world’s ancient wonders or other architectural marvels.

Each turn, players produce resources, trade them or claim them from the supply. These are used to perform the work of building the wonder. Players may also choose to use resources to build infrastructure that can help accelerate the building of their wonder.

A player’s leader will help direct the work, or slow the opponents.

The first player to complete their wonder wins!

Designer and Artist

natlevanheadshot

Nat Levan has been designing games since 2011. His passion in game design is bringing interesting subjects to life with a mix of friendly play and accessible strategy. Nat is an engineer who lives in the Philadelphia suburbs with his wife, son, and a cat who loves to jump on boardgames.

ocwartist

Guillaume Tavernier is a French illustrator who lives in the Normandy countryside with his wife and 4 children.

A comic book artist for Soleil and Delcourt, he also draws for games publishers (Black Book Editions, Evil Hat, APE Games …)
He specialized in creating maps and elevation buildings and shares his creations on his Google+ and Facebook.

Players, Ages  & Time

One Card Wonder is a game for 2-6, for ages 8+. It takes about 20-30 minutes.

  • 2-6 players

  • ages 8+

  • 30 minutes

One Card Wonder News

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