
Dark is the Night
A Hunter has set up camp in a dark and dangerous forest. In the middle of the night she is awakened by a sound in the darkness, just outside the light of her small fire. Again! A guttural growl informs the Hunter that she is not alone. To survive this night, the Hunter will need keen wits and sharp aim with her crossbow.
Contents
Dark is the Night contains:
![]() |
1 |
RulebookFull-color, easy-to-read rulebook. Download the English rules here. Deutsches Regelwerk. |
![]() |
1 |
Hunter FigureHunter miniature figure (supplied unpainted). |
![]() |
1 |
Game BoardThe hunter figure moves only in the spaces surrounding the fire, while the monster moves secretly through the spaces in the darkness. |
![]() |
1 |
Monster DialThe monster moves secretly through the dark spaces outside the campfire. The dial is used to mark his current position. |
![]() |
5 |
TokensThe hunter gets two crossbow bolts (either flaming or regular), a leg of mutton and a bell trap. The monster gets a feint token. |
Description
Dark is the Night is an asymmetric two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness. With only limited tools at their disposal, each player tries to eliminate the other before daybreak.
While the goal of each player is to eliminate the other, the means to do it vary for both players. The movement and gameplay actions available to the hunter player and monster player are very different.

Designers
Players, Ages & Time
Dark is the Night is a two-player game, aged 10+. It requires up to 15 minutes to play.
-
2 players
-
ages 10+
-
up to 15 minutes

The Kickstarter version of Dark is the Night comes with painted huntress figure and plastic tokens!
My name,is Casey Cole id like to pick my game up at gen con if possible please
Hello, ordered the same some time ago. Wanted to see when this was going to be released and shipped. Thanks!
Pre-orders will ship before the end of August, after the Kickstarter pledges have shipped.
Hi, just received my Spieleschmiede (German Kickstarter) version of Dark is the night and I have two rule questions:
1. Placing the mutton token on the field next to the monster. So the monster moves onto the field with the mutton… But what to tell to the hunter? Zero spaces away?
2. Bell trap placed on the field next to the monster. The monster now uses the Monsters feint. If the monster moves not at all or moves away from the bell, nothing happens. If the monster moves onto the field with the bell trap, it rings.
But if the monster chooses to move 2 fields from the one side of the bell trap to the other side, is the bell activated through this movement or not?
Thanks for helping
1. Yes, if the monster is on the mutton he announces he’s zero spaces away.
2. This question came up at Gen Con. I’d told people that the monster DOES need to tell the hunter that the trap has activated, but that’s not a final answer. We’ll post here if the answer changes when we talk to the designers.