Request for Input – Moa Kickstarter Improvements!

By | Moa | 7 Comments

The Kickstarter for Moa is live now. While it’s likely to fund, it’s not getting the stellar numbers that we had hoped for given that this is a new Martin Wallace game.

We have some ideas for improvement – some which involve rebooting the campaign. But before we do that, we’d like to hear from you about what could be improved! Here are some of the items we’ve already heard:

  1. There are no gameplay videos! This is being addressed, and I think is the biggest problem we have now. My excuse is that everything is coming together as quickly as it possibly could in order to hit Essen. If we reboot the project it will not hit Essen, but I honestly think that’s a secondary concern. We are also going to BGG Con and PAX Unplugged in November and could introduce the game there.
  2. Shipping price to X is too high! We heard a lot of this early, and I think that we addressed this, for the most part. We’re not hearing much about shipping being too high in the last week.
  3. The game is for ages 10+! That means it’s a kids game! This is on the lighter side of Wallace games, so may turn away folks looking for an Age of Steam level of strategy game. Martin himself called it a Medium level game, so maybe we could get away with 12+ if people think that’s what is pushing people away from the game. Personally, I think that once people see the gameplay video they can make their own decision on the game’s weight.
  4. Localization. The game is language-independent except for the rulebook, box, and small reference cards. We will do the game in English, German and Polish for sure. We’re investigating Italian. I know that we also need to look at French and Spanish.
  5. It’s not being publicized! My own team gets on my a lot for this. I need to be more active on Twitter, Facebook and (most of all) BGG. I don’t use social media much in my own life, but that’s not an excuse for not using it for my company!

If you looked at the Kickstarter project but didn’t back it, then what should we fix that would make you jump on board?

APE Games at 8th Dimension for Tabletop Day 2017

By | Conventions, Moa, Petrichor, The Great Dinosaur Rush | No Comments

8th Dimension has graciously offered to host APE Games for International Tabletop Day 2017.

We’ll have our newest favorite, The Great Dinosaur Rush by Scott Almes (Tiny Epic Galaxies):

Dig bones and build the wackiest dinosaur you can in order to score big points in the museums!

We’ll also bring two upcoming games. Petrichor by David Chircop (Pursuit of Happiness, …and then we held hands). We’re co-publishing Petrichor with Mighty Boards and it will be ready for Essen Spiel in October. Petrichor is kicking it on Kickstarter now, and you still have over a week to get in on the 9+ stretch goals that have already been hit!

Finally, we’ll have Moa, a Martin Wallace design of birds vs. mammals in The Land of the Long White Cloud.

Our slot is from 3-5 but they’ll have games running all day long – we hope to see you there!


APE Announces Moa – A New Design by Martin Wallace

By | Moa | No Comments

We’re super-excited to announce that APE will be publishing the next Martin Wallace game, Moa!

In Moa, players control tribes of birds competing for territory in The Land of the Long White Cloud, while defending against wretched mammal invaders.

Moa is for 3-5 players aged 14+ and plays in about 20 minutes per person.

Watch for the Kickstarter coming later in April!